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LoDgiAn
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Tuesday, December 30, 2008
lameness

im at home, now, not at the condo whilst my brother is around. tho im going to go back to the condo when school starts [WHICH IS VERY VERY NEAR, PEOPLE! REALISE THAT!]

zzzzz.



ANYWAY *ignores school*

ive been playing my brother's ps2 lately. cant maple. this com sucks TT

Bleach Blade Battlers 2nd!

its kinda silly. only got Jap version. my brother says americans dont like it that much so they dont cr8 the eng version. -.-



those stuff are what you get through story mode. other than that, you can unlock stages. [quite lame TT]

to unlock chars, you nid to play battle mode! its mostly for 1 player, but if there are some fights you play with support, and you can set the support to be either cpu or the 2nd player.



OOOOHH






ishida rawks!!! -.- [sorry abt my brief moment of siaoness]

okehhhh *lim cher kun voice*

i also played Red Star with my brother. its like kinda old.. made in 2006 and the graphics are 2-D. but it rawks. and is super hard TT

anyway, read about it.

The Red Star was in a near-final state and was fast approaching its original fall 2004 release date when its beleaguered publisher, the now-defunct Acclaim Entertainment, filed for bankruptcy. Acclaim shut down all operations and sold off whatever assets it had--from office furniture to unfinished games. The Red Star, though, seemed to have been lost in the shuffle, permanently shelved. Nearly two years passed before XS Games unexpectedly announced that it was resurrecting The Red Star and bringing it to the PlayStation 2. As entertainingly tumultuous as this development history is, The Red Star beats the odds and manages to stand on its own as a highly concentrated action game that ably blends two old-school genre staples--the beat-'em-up and the top-down shooter--into an unrelenting experience.

The Red Star is based on a graphic novel of the same name that takes place in an alternate-history version of Soviet Russia, the URRS, where technology and magic commingle. The game features plenty of locations and characters from the graphic novel, but the game doesn't capture that hard, cold, Soviet feel, nor does it put much stock in the story. Instead, The Red Star focuses wholeheartedly on the action. You can choose from two different characters to play as, and while both can dish out ranged weapon fire as well as up-close melee attacks, each encourages a different play style. Makita is nimble, but she doesn't deal much damage with her hammer and sickle, and can't take much damage, either, while Kyuzo is more like a tank--slow-moving, heavily armored, and capable of administering powerful attacks.

When you first start the game, it has the appearance of a standard side-scrolling beat-'em-up. You walk to the right down a narrow path as squads of enemy soldiers come at you, and you dish out multihit combo attacks by repeatedly tapping on the square button. Even if it never deviated from this formula, The Red Star would be pretty good as a pure beat-'em-up. There's a good variety of enemies, each of which requires a different strategy to defeat. Some enemies are unharmed by either ranged or melee attacks, or they might be damaged by a ranged attack only after being stunned by a melee attack, while others are able to roll out of regular combos. There are enemies that can prove to be a handful when you're just fighting them one-on-one, and after you've had a few encounters with that type of enemy, the game's not afraid to throw several of them at you at once, along with a few other types of enemies for good measure. You've got a formidable arsenal on your side, but it still gets real hectic real quick.

As much fun as the pure beat-'em-up action in The Red Star can be, the game's real strength is how it constantly mixes up the action. At several points during every mission, alarms will go off and the camera will shift perspective. Your side-scrolling beat-'em-up will suddenly turn into a top-down shooter, complete with screen-filling war machines that spew complex bullet patterns for you to maneuver around. The recurrently shifting nature of the gameplay keeps you on your toes, and knowing that each level will contain what amount to several massive boss fights is great motivation to push forward. Though the back-and-forth pattern of fighting a gang of enemy soldiers and then blasting your way through some giant boss fight eventually becomes a little predictable, it ultimately staves off the monotony that often plagues both shooters and beat-'em-ups.

The levels in The Red Star aren't particularly long, and the game is actually pretty generous with how it ramps up the difficulty, but the pacing is unyielding, and when the game gets hard, it is merciless. You've got but one life bar with which to complete each level, and while you'll usually get a little first-aid kit after each of your big shooter encounters, it's not uncommon to get most of the way through a level just to get smoked and have to do the whole thing over again. The game isn't sadistic about it, but having to replay a full level several times can still prove a bit frustrating. Still, when you do finally get past that one boss fight that you've been banging your head against, it's supremely satisfying.

OH YEAH! IT IS SUPREMELY SUPREMELY SATISFYING!! OMG!! when my bro and i finished the level we were screaming with joy then my mother woke up and scolded us wdh TT




AND MY FAV *SHRIEKS WITH DELIGHT*

KATAMARI DAMACY!!


my brother actually Just Got this game coz online they said that if you play it its as if you're high. lol!

and instead i turned out playing it like crazy woo!

ok

wanna noe wad to do in the game?

roll
up
stuff ^^

thats it!!
that simple!!!

LOL

Story

The primary story in Katamari Damacy deals with the aftereffects of the planet-sized King of All Cosmos' binge drinking spree that wiped out all the stars and other celestial bodies from the sky. The King charges his 10-cm-tall son, the Prince, to go to Earth with a "katamari"—a magical ball that allows anything smaller than it to stick to it and make it grow—and collect enough material for him to recreate the stars and constellations. The Prince is successful, and the sky is returned to normal.

A side story follows the Hoshino family as the Prince works at his tasks. The father, an astronaut, is unable to go to the moon after it is wiped out by the King, and the daughter 'senses' the Prince's work - she can feel when each constellation returns to the sky. Ultimately, the family, along with their house and town, are rolled up in the katamari that is used to remake the moon.

Gameplay

The player controls the Prince as he rolls the katamari around various areas in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the Dual Shock controller in a manner similar to the classic arcade game battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.

Objects that are smaller than the katamari will stick to it when the player comes into contact with them, while larger objects can be obstacles; colliding at high speed with a larger object may cause objects to fall off the katamari, slowing down the player's progress. The game uses both size and weight to determine if an object will stick to the katamari. This allows long, thin objects, such as pencils, that are larger than the katamari, to be picked up, and these will alter how the katamari rolls until more objects are picked up. Large animals, such as cats, will chase the katamari, knocking things off of it, but once the katamari is large enough, it will scare the animals away, and they can be rolled up once they are chased down. As objects stick to the katamari, the katamari will grow, eventually allowing objects that were once obstacles to be picked up, and creating access to areas that were previously blocked. In this manner, the player might start the game by picking up thumbtacks and ants, and slowly work his way up to the point where he is picking up buildings, mountains and clouds.

The "Make A Star" mode in Katamari Damacy is the primary mode, where the player must grow the katamari to a specific size in a limited amount of time.

The typical mission given by the King of All Cosmos is the "Make a Star" mode, where the player needs to grow the katamari to a specific size within a given amount of time. Other missions have more specific collecting rules, such as collecting as many girls (interpreted liberally, thus including objects such as dolls or female animals) within a given time period, or collecting the largest cow or cow-like object before touching any other similar cow-like object. The player can attempt a score attack mode for any level, in which they would try to make the largest katamari possible in the time allotted. Certain levels can unlock an "eternal mode" by meeting the size requirement within a shorter amount of time. In eternal modes, the player can explore the level as much as he likes with no time limit.

Levels feature two secret items that can be found. The first item is a 'royal present' that contains an object that the Prince can wear. Most gifts are non-functional, but one includes a camera that can be used to take in-game screenshots.The other secret item is a cousin of the Prince, which, once rolled up in main gameplay, can be used as a character in the various multiplayer modes. The game also tracks which objects the player has collected at any time, allowing them to review all the various objects within the game.

Multiplayer mode in Katamari Damacy.

In the two-player mode, a player can pick either the Prince or one of his numerous Cousins to play as. The screen is split vertically; player one is on the left, and player two is on the right. Players compete simultaneously in a small arena to collect the most objects within three minutes. The playfield is replenished with new objects periodically. Players can ram into each other, knocking items off of their opponents' katamaris, and if one player leads by a fair amount, he can even roll up his opponent and his opponent's katamari.


sounds great doesnt it
LOL

the king is nuts.

lookie.

look wdh he saying -.-
okay thats the king.


woots

i cant explain how stupid he is LOL!! when he talks it isnt the voice. the sound that comes out is like..

[zzz]

cant explain F5!!

go youtube see lah you -.-

this is the prince..

ick lameness such a small katamari o.o

malas!!

i go liao! wana play again >=P

byes~!!

Tuesday, December 23, 2008
New Blogskin~!

hmm.new blogskin=blue!!!! i love blue~!!!!!!!!!!!!!!!





Your Colors Say You Are Hopeful



When you are at peace, you are:



Energized and innovative



When you are moved to act, you are:



Confident and optimistic



When you are inspired, you are:



Spontaneous and adventurous



When your life is perfectly balanced, you are:



Totally in the moment



Your life's purpose is:



To reach enlightenment



RRIIIIIGGGGGHHHHHHHTTTT...
anyways.
bubbye now~!
btw~!!!! my brother's home yay.
okie bye!

Tuesday, December 16, 2008
Sorry! :D

Hey! ;) sorry didnt update long..afta i gt back frm KL no mood to blog..andy's got me going nuts over maple again.. and i agree with wei huang, he's SCARY!!!!!!! siao can chiong so fast T.T hmph
we made new chars..at first we made pirates, but they really really really annoyyed us with the lame attacks coz "we had to wait till 2nd job advancement". and cannot tahan its overpowering lameness T^T. anyways i got a pict of us...NOOBISH!

Our guild master, Crayola intro-ed us to ariant pq (coz we were too noob to know abt it) and seems that you can get a palm chair or smth. like....THis was a pict that ants took otw to orbis =.=
seems like they all gone mad over it.
AAAANYWAY.he was SOOO SUPERBLY EXCITED! and he was like, lvl 29 or smth, and he needed 200 points to get it. each pq gave you around 2 points, i think? and he wouldve lvled if he kept pqing.so, he did A SUPER SMART THING. suicide! LOL.so he can lose exp. fun ey watching him die over and over. he tried kiling himself by jumping down frm the cliffs in perion but seems, that was too slow. so, he killed himself at the fireboars :) aint that smart!!
darn, i didnt F5 here. TT



Suicidal o.o
Andy and i at the old guy!
weird ppls TT
alone in ariant T_T until so bored T.T
crappy lvl. in sg with ants!
then we started mc-ing :D he was scared cz he dno how LOL... we played swap usually..sometimes the real thing...yeayea and he lvl 43 me 41 =.= I TOLD YOU HE SCARY!! we played fr 2 weeks edi, i think. nah! some random stuff. malas put captions :)





btw wei huang lvl 79 o.o

my trip to kl btw, was really.really.really.really.really.CRAPPY.T.T k3n-D went aso. rich ar him buy so many stuff jeans rm200 woah! LOL.k lah . malas liao. wanna maple =.=

and guess wad last night i dc-ed and wen i logged in again, i saw a couple of guys talking swak and i asked them if they frm swak.they asked hw i noe and i said im frm swak aso. TURNS OUT...one's 14 frm tungku putra and the other's 16 frm st thomas.LOL!!!!!!!

k!! go liao!! byebye :D